local love = love local sound local beat = { t = 0, dt = 0, } local wave = { x = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 }, dx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 }, ddx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 }, X = function(th) end, DX = function(th) end, DDX = function(th) end, Draw = function() end, AddImpulse = function( th, size ) end, ImpactPoint = function( xi, yi, xf, yf ) local impact = { r = 0, th = 0, x = 0, y = 0, dx = 0, dy = 0 } return impact end, Update = function( dt ) end, } --Set up all the game state I need. local function NewGame() beat.t = love.timer.getTime() beat.dt = 0 end local function OnImpact() --Update beat timer. local t = love.timer.getTime() beat.dt = t - beat.t beat.t = t --Handle sound. love.audio.play(sound) end local function OnVictory() end function love.draw() love.graphics.setColor(1.0, 1.0, 1.0) love.graphics.print("Hello World!", 400, 300) love.graphics.print( beat.t, 0, 0 ) love.graphics.print( beat.dt, 0, 100 ) love.graphics.setColor(0, 0.4, 0.4) --love.graphics.circle("fill", 0, 0, 10) end function love.load() sound = love.audio.newSource("soundTest.ogg", "static") return NewGame() end function love.update( dt ) end function love.keypressed( key, code, isRepeat ) if key == "escape" then return love.event.quit() end if key == "w" then return OnImpact( ) end if key == "enter" then return NewGame() end end